COL

Cooldown (or COL) is a statistic in Skitchy swap that determines the Recovery of a Move. This is affected by AGI for Weapons however this is move specific. This also has very little ways of reducing COL because there are three type of Recovery recoveries, two of which can be reduced dramatically. COL is the recovery you can see. After performing an attack the amount of time it takes to return to neutral (without cancelling it) is COL. However, Landing lag (the amount of time it takes to perform a move after performing one in the air and landing), and Cancellable lag (An alternate form of COL that happens if certain factors are present, this deals with positioning and buffering moves) Cancellable lag also can negate landing lag and COL however this is unlikely. COL is set for each move individually.