EXP

EXP or experience is a stat in Skitchy swap. EXP is gained by killing enemies, and is required in order to gain Levels. Every time the team levels up, each of the characters get 4 EP, which help to improve the character.

How EXP works
When an enemy in Skitchy Swap is killed, some EXP is gained. The amount of EXP the characters will get depends on the enemy killed as well as the level. The relation is displayed in the table "experience gain from enemy". It is scaled so that killing an enemy while being of a level too high or too low will yield less EXP, though characters will always gain at least 1 EXP for any enemy killed. Characters will usually get more EXP from a unit in later Levels or from a boss as compared to other units. If the team is 10 levels above the strongest enemy in the unlocked stages, no experience is gained, not even the 1 EXP. This has been put in to prevent manipulation of the game for the VS Mode. However You can surpass this in NG+. However this is a separate file base altogether.

In the game screen, the percentage value next to the EXP amount refers to the percentage of experience gained for the next level. Every time the characters level up, the percentage is reset to 0%. The amount of additional experience, which is required for the next level, raises with every earned level by 1000 EXP. The pattern for the required EXP to level up is the triangular number sequence multiplied by 1000.