Range

Range is both a statistic of Moves and characters in Skitchy swap. The range is represented by a number, which indicates the distance (in pixels) a character can attack from. The range is squared, not circular. The character's range is determined by the fixed range of the moves, combined with bonuses caused by compo items or character stats. Rings, Staff, Needles, and Disks typically have moves with longer range and are called "ranged weapons". Conversely, Parasols, Hammer, Claws, and Knuckles typically have a relatively low range moves, and are known as "melee weapons".

Increasing range

 * Certain cards
 * Investing EP into certain stats

However, it should be noted that only a range of 512 is required to attack an enemy from one side of the screen to the other. So, even though certain attacks can reach "farther than that" it is only necessary to reach 512 for a "full screen" attack.