Level (Experience)

Level (abbreviated to LVL or LV) is a statistic in Skitchy swap, and is determined by the value of the total EXP - the more EXP one has, the higher one's level will be.

When a player has gained enough EXP to gain a level, the player is said to have "leveled up". At this point, the player gains 4 EP for each character. Thus, level is often used as an indicator of a group's strength, because a player with a high level will have characters with more EP, as well as having spent more time exploring and finding better items.

Facts related to level

 * The highest level (level cap) a player can reach is always 10 levels above the enemy with the highest LV in the stages unlocked. Hence, the highest level a player can reach is always 10 levels above 90, which is due to the fact that the player cannot get experience anymore as soon as the player has reached this level. This level is currently 100. In addition, See article EXP for details.
 * When you reach maximum level and has finished the final boss, the game will be restarted in NG+ mode where all the Items start at level 100 and the levels go to 190, the Attacks, health, all other stats exponentially increase every time you achieve this leading to an indefinite end. However, whenever online the game will only allow you to create sets as if Your character was level 100. The Memory mines will also treat your character in two respects, a LV 100 mode, and a NG+ mode.
 * For every enemy, there is an optimal level at which the player will gain the maximum amount of EXP possible from killing that enemy. This is commonly referred to as "enemy level".
 * This is also true in the VS mode with other players. however the optimal level is equal with them.
 * The difficulty of leveling up gradually increases.